Sunday, December 6, 2009
FriiBoard
Stay-at-Home Mom, Gail Stewart and her inventor husband, Tom, wanted to create gaming accessory products that make the gaming experience more real and more fun for players of all ages, therefore they developed the FriiBoard to bring the realistic movement of your favorite sports indoors to your favorite Wii games. The FriiBoard attaches underneath the Wii Balance Board providing a curved contact with the floor. The FriiBoard claims that it makes old balance board games feel new again, makes them feel better and makes the gaming experience more real. This could be a great gift for the Wii lover; the company is expecting high sales for the holiday season and calling it the Wii accessory of 2009. Maybe we should all check it out.
Saturday, December 5, 2009
The Biggest Loser Videogame Makes Guest Appearance in Hit NBC Show
The Biggest Loser videogame adds new at-home challenge for show's contestants and now the show’s millions of fans can see what exergaming and getting in shape in the comforts of one's own home is all about.
On the episode the aired on December 1, the hit NBC TV show, "The Biggest Loser," announced that contestants will incorporate The Biggest Loser interactive health and fitness video game into their daily routines as part of the last challenge, the "At Home Challenge," which is the final test to see if contestants can take what they learned at the ranch and apply it at home.
On the episode the aired on December 1, the hit NBC TV show, "The Biggest Loser," announced that contestants will incorporate The Biggest Loser interactive health and fitness video game into their daily routines as part of the last challenge, the "At Home Challenge," which is the final test to see if contestants can take what they learned at the ranch and apply it at home.
Thursday, December 3, 2009
Nintendo Wii bringing generations together
For the past two months, 5th and 6th graders from Amesbury's After School Program in Boston have been spending each Tuesday afternoon with senior citizens at Amesbury’s Senior Center. What is responsible for bridging this generation gap? It is the Nintendo Wii. The two generations have been bowling on the Wii every Tuesday. The game gets everyone up and moving and also teaches the importance of respect and self-confidence.
Keeping Kids Active Now Pays off Later
In a study that has just been published in the British Medical Journal, the authors, who asked 7159 12-year-old children to wear accelerometers for a full week and then come back to the lab at age 14 and have their body fat mass directly measured using Dual Energy X-Ray Absorptiometry, found that the more physically active the kids were at age 12, the lower their fat mass was at age 14. Surprisingly, these results were independent of the children’s fat mass at age 12. So, no matter how much fat a child had at age 12, if he or she was more active, the less fat mass he or she had at age 14. Author Chris Riddoch and colleagues also estimated that 12 year old children "who meet current health related recommendations of 60 minutes of moderate to vigorous physical activity a day would be expected to have around 4.3 kg less fat mass at age 14 than children who do not meet those recommendations.
So why do I care to mention this study today on our exergames blog? In their results, the authors specifically mention that an increase of 15 minutes a day of moderate to vigorous physical activity at age 12 is associated with around 10% lower fat mass in girls and a 12% lower fat mass in boys at age 14. This percentage difference is equivalent to a reduced fat mass of about 1 kg. That is the equivalent of 2.2 pounds and I am sure it is the same at any age, not just 12 to 14. So we need to get our kids moving and up off the couch, replacing the passive video games with active games. Adding 15 minutes of activity everyday is easy and with exergames it can be fun.
The study is available free online on the BML website.
So why do I care to mention this study today on our exergames blog? In their results, the authors specifically mention that an increase of 15 minutes a day of moderate to vigorous physical activity at age 12 is associated with around 10% lower fat mass in girls and a 12% lower fat mass in boys at age 14. This percentage difference is equivalent to a reduced fat mass of about 1 kg. That is the equivalent of 2.2 pounds and I am sure it is the same at any age, not just 12 to 14. So we need to get our kids moving and up off the couch, replacing the passive video games with active games. Adding 15 minutes of activity everyday is easy and with exergames it can be fun.
The study is available free online on the BML website.
Tuesday, December 1, 2009
ACE says Exergaming among top fitness trends for 2010
The American Council on Exercise named exergaming and the use of exergaming equipment among the top trends for fitness and health maintenance for the upcoming year. The association cited budget conscious consumers as the reason for some changing health and fitness trends that included active gaming software and equipment. Also, the group suggests that exergames will take the next leap forward into health clubs and gyms.
Other fitness trends ACE predicts includes more collaboration among government and commercial agencies to help promote fitness and health awareness and more technology-infused fitness tools to help track progress.
Other fitness trends ACE predicts includes more collaboration among government and commercial agencies to help promote fitness and health awareness and more technology-infused fitness tools to help track progress.
dreamGEAR and 24 Hour Fitness Announce Gaming Accessories Partnership
According to this press release, dreamGEAR, a leading provider of high-quality and cutting-edge accessories for all video game platforms, has announced an exclusive partnership with 24 Hour Fitness, a national leader in the health and fitness industry, for fitness related video and computer game accessories. It seems national fitness and gaming accessory leaders are joining forces for the first time to close the gap between virtual and physical workout instruction.
Inspired by the wide variety of available Wii Fit games, dreamGEAR’s collection of accessories and Workout Kits will include rechargeable batteries, fitness mats, travel bags, textured socks, protective sleeves and much more. Workout Kits for Nintendo Wii Fit featuring a free 30-day 24 Hour Fitness membership and dreamGEAR accessories will be introduced at the Consumer Electronics Show January 7 – 10, 2010, and available at dreamGEAR.net, 24HourFitness.com and national retailers in the first quarter of next year.
Inspired by the wide variety of available Wii Fit games, dreamGEAR’s collection of accessories and Workout Kits will include rechargeable batteries, fitness mats, travel bags, textured socks, protective sleeves and much more. Workout Kits for Nintendo Wii Fit featuring a free 30-day 24 Hour Fitness membership and dreamGEAR accessories will be introduced at the Consumer Electronics Show January 7 – 10, 2010, and available at dreamGEAR.net, 24HourFitness.com and national retailers in the first quarter of next year.
Can the Wii add fun to injury rehabilitation?
Adding fun to injury rehabilitation? Yes Wii can
Many physical therapists are turning to the Nintendo Wii for rehabilitative purposes. Using the Wii can be fun ways to help victims of brain injury recover in a non-monotonous way. The Wii offers many benefits to rehabilitation; just using the joystick’s buttons assists with the recovery of a patient’s basic motor skills, and newer games like Wii Fit Plus, which use the balance board, add elements of balance, strength conditioning, stretching, aerobics, and yoga, which add basic workouts to a therapy program. Wii-hab, or Waggle Therapy as it is also known, continues to grow as a popular source for brain and spinal injury rehabilitation, and it is currently being utilized for its positive encouragement and therapeutic purposes in cases of stroke, motor vehicle accidents, combat wounds, and Parkinson’s disease.
Many physical therapists are turning to the Nintendo Wii for rehabilitative purposes. Using the Wii can be fun ways to help victims of brain injury recover in a non-monotonous way. The Wii offers many benefits to rehabilitation; just using the joystick’s buttons assists with the recovery of a patient’s basic motor skills, and newer games like Wii Fit Plus, which use the balance board, add elements of balance, strength conditioning, stretching, aerobics, and yoga, which add basic workouts to a therapy program. Wii-hab, or Waggle Therapy as it is also known, continues to grow as a popular source for brain and spinal injury rehabilitation, and it is currently being utilized for its positive encouragement and therapeutic purposes in cases of stroke, motor vehicle accidents, combat wounds, and Parkinson’s disease.
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